Using AI to Build a Small Video Game

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When people talk about using AI to make a video game, they sometimes imagine typing one sentence and receiving a finished game. A more useful approach is to treat AI as a partner inside a small development loop: decide what to build, make one change, run the game, and check what happened.

Start with a simple idea and a clear goal. For example, the player moves around a small screen and avoids falling objects. Godot’s official beginner tutorial recommends starting with 2D if you are new to the engine. Its example game teaches practical building blocks: setting up a project, moving a character, creating enemies, and keeping score. These parts are small enough to understand, but they combine into a complete playable experience.

An AI coding assistant can help at several points. It can inspect a project and explain how its scenes and scripts fit together. You can ask it to add one feature, such as making an enemy appear every few seconds. Codex CLI can read and edit project files and run commands from the terminal, so it can work in the same project folder as your game. A useful request gives the assistant context, names one outcome, and asks it to explain the change.

The first result may still be wrong. The assistant might use an old engine function, misunderstand a node name, or change a script without noticing how the game feels. That is why the loop matters. Run the game after each change. If something breaks, share the exact error or describe what you see. Ask for a small repair, then test again. This is usually easier to manage than asking for a whole game at once.

AI can also help brainstorm levels, write temporary dialogue, explain an error message, or suggest ways to test a game. But game development includes more than code. A person still needs to decide whether the controls feel good, whether the challenge is fair, and whether players understand what to do. Generated art, music, or text should also be checked for quality and for permission to use.

There is one more useful distinction: AI can help developers make a game, and AI can also appear inside the game as a character or opponent. Those are different uses. For a first project, it is often easier to use AI as a coding and learning partner while keeping the game itself simple. The goal is not to avoid every mistake. The goal is to make a small game, understand it, and improve it one tested step at a time.

Reading Notes

Key ideas

Useful expressions

inside a development loop

Meaning: as part of a repeated process of building, running, and improving something(在反复开发和改进的过程中).

Example: We use the AI assistant inside a development loop, checking every change in the game.

building blocks

Meaning: basic parts that can be combined to make something larger(组成更复杂事物的基础部分).

Example: Movement and scoring are useful building blocks for a simple game.

one outcome

Meaning: one clear result you want to achieve(一个明确的预期结果).

Example: My request had one outcome: make the player move with the arrow keys.

the controls feel good

Meaning: the buttons or other inputs feel natural and satisfying to use(操作起来顺手、舒服).

Example: The game works, but I still need to see whether the controls feel good.

one tested step at a time

Meaning: make one small change, check it, and then continue(每次做一小步并验证).

Example: I built the prototype one tested step at a time.

Check your understanding

Answer these from the article. Each answer should be supported by a detail in the text.

  1. What does the article suggest doing after making a change to a game?
  2. Which parts of a game does the Godot beginner tutorial help you build?
  3. What decisions still need a person’s judgment, even when AI helps?
Show suggested answer points

Discuss or speak aloud

Choose one or two prompts. These go beyond finding details in the article: connect its ideas to your experience, your opinions, or a new situation. There is no single correct answer. Answer in English by speaking or typing; you can ask the AI to discuss one question at a time.

  1. What kind of small game would you like to build, and what would you include in its first version?
  2. Think of a game you know well. What is one thing you would improve, and why?
  3. If a game feature worked but felt awkward, how would you test a change and describe what you want?
  4. When have you used an AI tool or another tool to make something? What did you accept, change, or reject?
  5. What would affect your decision to use AI-generated art, music, or writing in a game you share with others?
  6. If you and an AI assistant disagreed about how to build a feature, how would you decide what to try next?

Translate from Chinese into English

先试着用英语表达意思,不必逐字翻译。每题下方的参考答案默认折叠;点开后可以比较。其他自然、准确的说法也可以。

  1. 把 AI 当作小型开发循环里的搭档:先决定做什么,只改一处,运行游戏,再观察结果。

    Show one possible answer

    Treat AI as a partner in a small development loop: decide what to build, make one change, run the game, and check what happened.

  2. 每次改动后都运行游戏;如果出错,就告诉 AI 准确的错误,或描述你看到的现象。

    Show one possible answer

    Run the game after each change. If something breaks, share the exact error or describe what you see.

  3. AI 可以协助开发,但控制是否顺手、挑战是否公平,仍要由人判断。

    Show one possible answer

    AI can help with development, but a person still needs to decide whether the controls feel good and whether the challenge is fair.

Sources and Further Reading

The article is an original, simplified learning text. The Codex CLI documentation supports the description of the coding assistant. The Godot tutorial is technical background for the beginner 2D-game example; it is not a source about AI.

YouTube: AI-assisted game development

“I Let ChatGPT Guide My Entire Game Dev Process... Here's What I Made in Godot” — GrowthDevLog

Watch on YouTube · A creator-led experiment following AI-generated instructions to plan and build a game in Godot.

“AI Assistant” — Roblox Creator tutorial (YouTube video)

Watch on YouTube · Demonstrates prompting Roblox’s in-Studio assistant to add a behavior, then playtesting and checking the result. Official lesson notes.

The YouTube watch pages could not be fully checked here, so video length and caption availability are unverified. The links are optional extensions.

Sources used in the article

“Codex CLI” — OpenAI Help Center

Open the source · Explains how Codex CLI works with project files and terminal commands.

“Your first 2D game” — Godot Engine documentation

Open the tutorial · Technical background only: a beginner tutorial that builds a small 2D game step by step.

Further reading

“2026 Unity Game Development Report: Dev Insights and Trends” — Unity

Open the report · Further reading on developers’ reported use of AI tools. Treat it as survey findings, not a universal account of every studio.